Infinite Regressor - "Every time I die, I get reincarnated some time before"
Infinite Regressor - Every time I die, I get reincarnated some time before
Infinite Regressor - "Every time I die, I get reincarnated some time before" is a turn-based fighting game, freely inspired by the concept of "regression" often seen in Korean light novels with often faaar toooooooo loooooooooooong titles.
Play as a common foot soldier about to die in a gruesome battle. Again. And again. Death is not the end for you : each time you die, you'll wake up hours before your last battle, with the opportunity to train and get stronger.
Will you break the time loop, finally beat your nemesis and survive the day ? Or will you let Death mock you over and over again ?
Stances & Skills
Your only way to win your fight to the death ! Each turn, you and your opponent choose a sword stance to hold and a sword strike to perform. Some combinations are better than others...
But as a regressor, you get access to a crucial knowlledge : you can memorize how the battle will play out, move after move !
You start with only the basics of swordsmanship. Not enough to survive. But by reliving "today", again and again, you'll have the opportunity to discover no less than 8 additional stances and sword strikes, 4 of each !
Renewable Dialogues
From your third loop onwards, the dialogues will have a modular structure and will be much more random. Gradually reveal the character of Death you'll be seeing quite often!
Never surrender
Got hit badly by a stray arrow at the start of the game ? Don't give up ! You'll always have a fair chance to win this "today".
Break the loop
The average number of cycles required to complete the game is around 10-12. Hang in there !
Best performance known to us : 6 loops
Credits :
Writing, UI, Programming : Galatyne
Art : Jojogieriz
Additional credits :
Music : RedEarth
Dialogue System by Nathan Hoad.
| Status | Released |
| Platforms | HTML5, Windows |
| Authors | Galatyne, Jojogieriz |
| Genre | Strategy |
| Made with | Godot |
| Tags | JRPG, Turn-Based Combat |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
Download
Install instructions
Extract the zip file wherever. Double-click on the .exe file.




Comments
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I've managed to beat it within 6 loops round 15.
Stance
Stance
Skill (I feel like I wasted the loop learning this one since I never really used it in my winning fight)
Reflex (Dodge+hit)
Reflex (Ha missed me, I sure won't)
Reflex (Can't touch this fine piece and I know how you dance)
So yeah, that's all it takes. They got hit with the catapult and I managed to hit every time with a few crits.
MAJOR SPOILER

I AM TRYING TO MAKE IT VANISH
SO THE PROOF WON'T SPOIL IT FOR OTHER PLAYERS
TADA
Congrats ! Looks like it's the winning strat in the game current state.
I got it in 6 deaths, but I don't know how to prove it...
Could've gotten it in 5 if I decided to not go for a new skill. Gotta be fast and dodgy
I believe you 👏
Very nice art style and intresting game idea!
Won after 10 deaths! Wonderful art style that compliments the themes. Simple and effective, if maybe a bit tedious. Pretty great!
Thank you for playing ! I will try to balance it better after the jam period ends !